“Lukas Mathis writes”:ignorethecode.net/blog/2010… about removing features:
"You don't _have_ to try to please everybody and eventually create an application that is liked by nobody. In fact, since your users are in all likelihood in a situation where they can switch applications easily, and since they probably are not locked in by the need to open a specific file format in its native application, it might be a really bad idea for you to go down the 'simply add up all the requested features' route of application design."
He also links to “my Wii Transfer survey”:www.manton.org/2009/07/w… so I thought I’d post a quick follow-up. I eventually did remove a feature, and the survey to customers served as a nice sanity check that the feature wasn’t heavily used. The interesting part, to me, is that the feature I removed was the entire 1.0 product for Wii Transfer. Literally everything that 1.0 did is now gone.
It’s been two weeks so far without any complaints. I like to think that it removes a distraction from the app — one less place in the app that could lead the customer down the wrong path. And hopefully it’ll eliminate a tiny part of my support load, as no one can ask me questions or have problems with that feature again!
On an internal company mailing list I once wrote:
"Products that don't exist yet have a way of attracting new features because everyone sees the potential in something that has no form".
I was talking about resisting the urge for everyone on the team to pile on their favorite features before 1.0, but I think this applies to apps with a minimal design as well. A simple app shows promise. A cluttered app with too much going on looks “done”, and sends a message that it is mature and maybe going in a different direction than what the user wants. In that way, the irony is that removing features (the wrong features) may actually make an application more appealing to new users.