First world problem, but I made the mistake of buying the digital download of Mario Wonder instead of the physical card. Every time the game opens, it has to check the internet, and when traveling sometimes there’s no good wi-fi. So I have to tether to my phone just to open the game? Not great. 🍄

that’s odd…I thought the Switch only did that in the first few days of a game’s release… 🤔

@manton that never happens to me with digital games in the Switch. Do you have another console with your account logged in?

@manton Ugh, more examples of DRM making the experience worse than piracy. I usually prefer buying digital because it twists my shorts to have to mess with physical media when everything is actually copied to the internal drive anyway. Every time I start up the new Spider-Man game my ps5 spins up the cd and sounds like a jet engine. I forever worry whether my kids will misplace a Switch cartridge smaller than a pack of matches and cost me $50.

ooh that’s good to know. I was feeling dumb for buying the physical game when I watch my kids swap those little cartridges and imagining one disappearing into the carpet. Good to know there’s that tradeoff. :)

@nahum Oh, yes, I think we do. Will try signing out and see if that fixes it.

@manton If you have multiple Switches on the same account, you can designate your “travel Switch” as primary and this should eliminate the online check for most games (but not the NES SNES etc virtual console launchers).

@manton that should fix it! When you have your account in two consoles, the last one you logged in is the "main" one. And the consoles have to connect because you cannot play a game if it's being played in the other console. It's more complex than this but that's why it's happening, yep. Maybe after logging out in the other one, you might need to log in again in your main one, not sure but wouldn't surprise me 😅

@edrozenberg Ah ha, thank you! I’ve done that now and I’m optimistic that will work next time I fire up the game.
